Monday, August 9, 2010

Born Again...






Hello out there,

I will be writing a game I have been thinking about for a while. The game is called Loose Ions and is based on Solar Winds, a DOS game I used to play when I was young. You are welcome to comment, download and try the game. This is an exercise for me to see how far I can go using C/C++.


Tuesday, July 7, 2009

Game Programming Club Postponed

Hello everyone,

I have decided to postpone the club meetings at least until after the summer is done due to small attendance. Unfortunately, I cannot commit to future meetings (after the summer) at this moment, but maybe the time will be there for me to attend/organize these meetings. If any of you have questions about programming (game or otherwise) feel free to email me. Have a great summer and I hope I see some of you next semester.

~Panos

Tuesday, June 30, 2009

No Meeting Tonight

Just as a reminder, there will be no game programming club meeting tonight.

Wednesday, June 24, 2009

What Do You Want To See???

We are making a strategy game similar to warcraft 2 by Blizzard Entertainment. Here is an example of the gameplay:



This will be a game from scratch. You have a chance to effect what it will look like. Use this post to send your ideas. What would you like to see in a game like this? What should the setting be, what about the time period? Alternate universe? alien world? Humans against Orcs? Humans against Aliens? Aliens against Orcs...? You can submit your ideas, a plot, graphics... whatever you think might make for a good game. This game will be open source so make sure that whatever you post here can be used in the game.

Questions? Email me at pansa99@gmail.com.

Cheers

Tuesday, June 23, 2009

Fifteen Puzzle Not So Simple For Computers

Trying to auto-solve the fifteen problem (even not by an optimal amount of moves) can be hard for the computer. Here is an article that describes the magnitude of the problem, and other AI approaches to puzzle problems like the Rubik's cube.

Link To Article

Have fun reading it!

Collision Detection

Here is a nice article on simple collision detection:

Collision Article

It explores some of the ways we can perform collision detection without slowing down our game.

Critical Mass

Hello everyone,

It is Tuesday again, time for our club meeting. For this week, since we did not enjoy the company of many of you the last couple of meetings, we will just talk about the program we looked over last week. We are still looking for that "critical mass" which will make these meetings fun and possible. So if you are interested in game programming, and you would like to have a place to talk and learn about it make sure you visit with us. The game programming club can only be a club if you are part of it.

Regards
~ Panos